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A Room in Lindblum

Guest room in Lindblum Castle from Final Fantasy IX.

I've loved this room ever since I saw it in a small thumbnail in a game magazine two decades ago and played it shortly after.
The mood, the colors and it's double concentric nature were part of the charm.
Also, the fact that it overlooks the city from so far above always gave it a sense of being a "very fancy nest" of sorts.

I've used several techniques for these assets, including full sculpts and bakes, tileable textures, and a fair share of Substance Designer-generated maps used as displacement maps in Zbrush.
There are several uses of vertex paint that add noise and color variation, as well as fixing incorrect roughness values in occluded areas.

I began this project almost three and a half months ago. Initially started in Source Engine 2 but had to switch halfway because of certain issues with baked normal maps. I made some early tests with UE5 and Lumen but decided that baked lighting was the way to go for this one, by a mile.

P.S. I know I left out the bridge to the airship hangar. Please don't hold it against me!